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amazing demo, tbh this was one of my inspiration on RIPIR, hope to see more. fonts bro, i find it a lil hard to read...just a lil bit tho, also screen transitions should  be faster in the menu/map

Hey! Thanks for playing! I checked your RIPIR proof of concept and it looks awesome! I wish my character could roll too!

I was having some trouble with the fonts too, I will try to fix that on the next version.

well my script for the roll is pretty simple.  speed increase when directional buttons are held , else [interact with npcs nd object] u can use it on ur game too. 

Played this on my phone so maybe I was just fumbling with the controls, but I felt like maybe the sprites for enemies and projectiles don't fully align with their hitboxes? Or maybe the player's is larger than it seems? And there's definitely an issue in the bottomless pit room, I fell off the edge a few times but there was still edge visibly there, it was only an issue on the vertical paths. The boss was really hard for me, maybe there should be flashing when it is about to teleport or something? Any sort of telegraphing would make it seem more fair. Otherwise I enjoyed it! I like the design of the player and the boss. I'm a pretty big fan of link's awakening and you got the vibes down, and having the same(?) owl sprite as that game is fun, it's such a perfect design.

Hi! Thank you so much for your feedback! Yeah! Definitely this tech demo is a little bit rough on the edges when it comes to some mechanics and specially the boss. Haha! I totally understand! I’m trying to address these points on the real game, or at least have a little bit more polished mechanics on the next demo that is coming out soon. :) 

Really enjoyed this. I like how each room has a unique puzzle / enemy and comes together to form a cohesive dungeon. The final boss was challenging, and it took me several tries to beat. Looking forward to seeing where this project goes!

Thanks for playing the game! I am very happy to hear that! Every feedback is ver welcome!

I will post a new demo in a couple of weeks! This new demo will be closer to the final game look and includes the first area of the game + story!

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Thanks for playing! I spent 1 month working on this demo, first time making a game on gbstudio do it took a while to get familiar with the platform. 

The golden bird is just a boss for the demo but the actual game will have a story and much more. :) 

No plans to release the source project at this point, maybe after I release the actual game I will publish the source project for the demo. :)

Really awesome! Love the art style and Link's Awakening vibes. Only suggestion would be to add a tiny bit of telegraphing to the enemies' attacks as there were a few times that I got hit and it felt unfair (I didn't even see a frame of enemy attack animation). Great work though :)

Thanks for your feedback! It helps a lot! I will refine this for sure. :) 

Loved the game!

Amazing art style, can't wait to see more!

Great work dude!!!

(+1)

Thank you so much! Glad that you enjoyed!! :)

Viewing most recent comments 81 to 86 of 86 · Previous page · First page